GPU test tools
Local browser test

GPU Stress Test

Run a multi-workload WebGL benchmark suite closer to what dedicated browser GPU stress sites provide. The suite runs Shader ALU, fill-rate, texture sampling, particles, and volume ray-marching workloads, then reports score, FPS, 1% low, frame-time stability, and the weakest workload.

Test notes

  • Quick mode is a short smoke test; Standard is better for comparisons; Sustained is better for thermal throttling checks.
  • Keep the tab focused and use the same browser, window size, power mode, and run mode when comparing devices.
  • This is still a browser benchmark, so driver backend, privacy settings, battery policy, and browser throttling can affect results.
Current workload
Idle
Live FPS
-
Progress
0/5
Total score
-

Shader ALU

Fragment shader math loop, similar to shader-pipeline stress tests.

target 60 FPS
score -
avg - FPS
1% low - FPS
p95 - ms

Fill-rate

Repeated full-screen passes with blending to pressure pixel throughput.

target 55 FPS
score -
avg - FPS
1% low - FPS
p95 - ms

Texture Sampling

Large procedural texture with repeated dependent sampling.

target 50 FPS
score -
avg - FPS
1% low - FPS
p95 - ms

Particles

32k animated point sprites to test geometry submission and blending.

target 55 FPS
score -
avg - FPS
1% low - FPS
p95 - ms

Volume Raymarch

Volume-style ray marching loop close to the site benchmark workload.

target 45 FPS
score -
avg - FPS
1% low - FPS
p95 - ms

History & comparison

Run the stress suite to save a comparable local report.
TimeModeScoreAvg FPS1% lowStabilityBottleneckRendererAction
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