Local browser test
GPU Stress Test
Run a multi-workload WebGL benchmark suite closer to what dedicated browser GPU stress sites provide. The suite runs Shader ALU, fill-rate, texture sampling, particles, and volume ray-marching workloads, then reports score, FPS, 1% low, frame-time stability, and the weakest workload.
Test notes
- Quick mode is a short smoke test; Standard is better for comparisons; Sustained is better for thermal throttling checks.
- Keep the tab focused and use the same browser, window size, power mode, and run mode when comparing devices.
- This is still a browser benchmark, so driver backend, privacy settings, battery policy, and browser throttling can affect results.
Current workload
Idle
Live FPS
-
Progress
0/5
Total score
-
Shader ALU
Fragment shader math loop, similar to shader-pipeline stress tests.
target 60 FPS
score -
avg - FPS
1% low - FPS
p95 - ms
Fill-rate
Repeated full-screen passes with blending to pressure pixel throughput.
target 55 FPS
score -
avg - FPS
1% low - FPS
p95 - ms
Texture Sampling
Large procedural texture with repeated dependent sampling.
target 50 FPS
score -
avg - FPS
1% low - FPS
p95 - ms
Particles
32k animated point sprites to test geometry submission and blending.
target 55 FPS
score -
avg - FPS
1% low - FPS
p95 - ms
Volume Raymarch
Volume-style ray marching loop close to the site benchmark workload.
target 45 FPS
score -
avg - FPS
1% low - FPS
p95 - ms
History & comparison
Run the stress suite to save a comparable local report.
| Time | Mode | Score | Avg FPS | 1% low | Stability | Bottleneck | Renderer | Action |
|---|---|---|---|---|---|---|---|---|
| No saved runs yet. | ||||||||
Related GPU tools
WebGL Test
Browser GPU compatibility checks before running Volume Shader BM.
WebGPU Test
Checking newer browser GPU paths before trying WebGPU compute or graphics demos.
FPS Test
Fast phone, laptop, browser, battery-mode, and before-after sanity checks.
Shader Test
Debugging GLSL support, precision issues, and shader compile failures.