Insights, tutorials, and updates about Volume Shader and GPU computing
Understand the four built-in Volume Shader presets through ray marching, density fields, 2D noise, 3D clouds, fractals, and WebGL performance tradeoffs.
Learn the core idea behind volume shaders: ray marching, density sampling, noise fields, color accumulation, and how to start experimenting in WebGL.
Port Shadertoy volume shaders to WebGL2 by mapping uniforms, fixing GLSL ES 3.00 syntax, and tuning ray marching for stable editor previews.
Use a practical WebGL2 volume shader performance budget to tune ray steps, DPR, early exit, and frame time before a shader becomes unstable.
Learn how to interpret GPU benchmark scores, frame time, browser WebGL performance, VRAM, thermals, and value when choosing hardware for shader work.
Learn how the Volume Shader GPU test scales ray steps, iterations, and frame-time pressure across five complexity levels for realistic WebGL benchmarking.
A practical guide to using the Volume Shader editor: presets, GLSL ES 3.0, uniforms, live preview, sharing URLs, and performance-minded editing.
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